MM2 of The Locust roles are Locust, Innocent, and Sheriff. The Locust wins by eliminating every other player, the Sheriff wins by shooting the Locust once with the dropped gun, and Innocents win by surviving the round. The dropped gun is held by the Sheriff; Innocents cannot end the round with the gun as of 2026-09-04. Additional roles, factions, or special characters are not announced as of 2026-09-04 and would only be added through a future patch.
MM2 of The Locust roles roster
MM2 of The Locust ships three confirmed roles in the pre-alpha build as of 2026-09-04: Locust, Innocent, and Sheriff. Each role has its own silhouette in the lobby side panel, its own spawn tile on the map, and its own win condition. Additional roles, factions, or special characters are not announced as of 2026-09-04 and would only be added through a future patch. The Locust is the single hunter, assigned to one player per round and identified by the horned silhouette in the side panel. The Innocent is the default faction, assigned to every other player in the server and identified by the default outline. The Sheriff is a single special Innocent, assigned to one player per round and identified by the star or badge icon in the side panel.
How each MM2 of The Locust role wins
The three win conditions are mutually exclusive. A round can only end in one of three states: the Locust wins, the Sheriff wins, or the timer expires and the Innocents win. Locust win condition: the Locust wins a round of MM2 of The Locust by eliminating every Innocent and the Sheriff before the timer expires. The Locust's default damage profile is a melee or short-range lunge; ranged weapons are not equipped by default. The Locust is the only role that can score a kill on the timer rather than the survival timer. Sheriff win condition: the Sheriff wins a round by shooting the Locust once with the dropped gun. The Sheriff's shot is the only confirmed one-shot kill in the pre-alpha build. A missed shot is usually fatal to the Sheriff because the Locust closes the distance in seconds; positioning matters more than aim. Innocent win condition: Innocents win a round by surviving until the timer ends, by escaping through a map exit zone, or by witnessing the Sheriff kill the Locust. The 30-key side objective is a soft reward for Innocents but does not end the round.
Who can hold the dropped gun
The dropped gun is the only confirmed weapon that ends a round, and only the Sheriff's shot is guaranteed to end the round instantly. The gun is tied to a single tile per map, and the Sheriff is the only role that can use it to end the round. Sheriff gun rights: the Sheriff picks up the dropped gun the moment the gun-grab phase starts. The Sheriff's shot deals the lethal damage profile, and a single hit ends the round with the Locust eliminated. The Sheriff can drop the gun by sprinting into a wall, by being hit before the shot, or by switching to the interact tool. Innocent gun access: an Innocent who reaches the gun first can pick it up, but the gun does not deal lethal damage in their hands. Firing the gun as an Innocent wastes the round because the Locust is not eliminated and the gun is then empty. The recommended play as of 2026-09-04 is for Innocents to avoid the gun tile unless the Sheriff is already dead.
Faction rules and role limits
The faction rules in MM2 of The Locust are simple by design: the Locust stands alone, the Sheriff stands as a single empowered Innocent, and the rest of the server plays as a cooperative Innocent faction. There are no additional factions, no neutral roles, and no special characters in the pre-alpha build as of 2026-09-04. Spawn behavior: the Locust spawns at a random tile on the map at the role-reveal moment; the Sheriff spawns near the dropped gun tile so the gun-grab phase is short; and Innocents spawn at random tiles across the map so the Locust cannot chain early picks. Team chat and visual cues: the pre-alpha build uses color coding and silhouette icons rather than team chat to communicate role. The Locust silhouette is horned and red, the Sheriff silhouette carries a star or badge, and Innocents use the default outline. Voice chat is not a default feature of the round loop as of 2026-09-04.
How roles appear in the lobby UI
The lobby side panel is the most reliable source of role information before the round drops. Each player is listed with their role icon; the Locust is a single horned silhouette, the Sheriff is a single star or badge, and Innocents are listed as default outlines. If the side panel reads only Innocents and one Locust, the Sheriff is hidden behind the role-reveal animation and will appear when the round drops.
FAQ
Are there more than three roles in MM2 of The Locust?
No. As of 2026-09-04 only Locust, Innocent, and Sheriff are confirmed on the official Roblox game page. Any additional roles, factions, or special characters are not announced and would only appear through a future patch.
Can the Sheriff lose the gun in MM2 of The Locust?
Yes. The Sheriff can drop the gun by sprinting into a wall, by being hit by the Locust before the shot, or by switching to the interact tool. Picking up the gun is not permanent until the Sheriff pulls the trigger.
Can an Innocent become the Sheriff mid-round?
No. Role assignments are locked at the lobby reveal and do not change mid-round. The Sheriff slot is a one-per-round assignment, and an Innocent cannot be promoted into it as of 2026-09-04.
Does the Locust have any ranged attack?
The Locust's default damage profile is a melee or short-range lunge. Ranged weapons are not equipped by default as of 2026-09-04. The dropped gun is not usable by the Locust.