MM2 of The Locust controls as observed 2026-09-04 pre-alpha use E to sprint on PC and E to interact with the dropped gun and Keys, while mobile players get a left thumbstick plus dedicated sprint, interact, and fire buttons on the right of the touch layout. Bindings are subject to rebind during pre-alpha, so check the in-game settings menu before relying on any specific key. The control surface is intentionally small so the round phases stay readable on both input types.

MM2 of The Locust controls on PC keyboard

ActionDefault key (PC)Notes
MoveWASD or arrow keysStandard Roblox default
SprintEHold to sprint, release to recover
InteractEToggles sprint off while held against a pickup
InventoryIOpens cosmetic morph panel
Dropped gun fireLeft mouse clickSingle shot, no reload
Cancel interactEscCloses inventory and Codes panel
Codes panelTop-right mouse clickOpens redemption text box

PC binding details and role behaviors

The dual use of E for both sprint and interact is the most common new-player confusion. Holding E while standing next to a dropped gun or a Key triggers the interact prompt instead of sprinting, which can cost a second in a close chase. Tap E to interact, then release and re-press to resume sprinting. The dropped gun fires on left mouse click regardless of which role is holding it. The Sheriff gains no accuracy bonus and the Locust gets no recoil reduction, so the gun behaves identically across all three roles. The shot is consumed immediately, and a second click does nothing until the round resets. The control surface mirrors the standard Roblox WASD-and-mouse layout, with E promoted to a sprint-and-interact hybrid and I reserved for inventory. This keeps the muscle memory of veteran Roblox players intact while still flagging the two mechanics (sprint cooldown and dropped gun) that drive MM2 of The Locust's round loop. Players coming from Nikilis Murder Mystery 2 will notice that the knife throw and gun drop keys from the original game are not present here, because MM2 of The Locust uses a different weapon system.

Mobile touch layout in MM2 of The Locust

The mobile touch layout is built around two thumbs. The left thumb controls movement via a virtual joystick in the lower-left corner, while the right thumb controls sprint, interact, and the dropped gun via three on-screen buttons in the lower-right corner. Mobile layout as observed 2026-09-04 pre-alpha: lower-left has a virtual joystick for movement (tapping the outer ring walks; dragging the thumb further engages a soft run); lower-right top button is sprint, equivalent to holding E on PC (pressing-and-holding keeps the player sprinting until the cooldown kicks in); lower-right middle button is interact, equivalent to pressing E near a pickup (tapping the middle button picks up a Key or the dropped gun); lower-right bottom button fires the dropped gun, equivalent to left mouse click on PC; the top-right corner is the Codes panel, equivalent to the PC top-right mouse click; and the inventory icon sits in the top-left corner, equivalent to pressing I on PC. Mobile players who swap between the joystick and the right-side buttons quickly will find that the sprint and interact buttons sit close enough to fire the dropped gun without lifting the thumb. That same physical closeness is the main reason players should rebind the layout during pre-alpha if the default positions feel cramped on their device.

Touch layout accessibility notes

Three accessibility flags appeared in pre-alpha community videos and warrant re-checking on each patch. First, the sprint button can be remapped to a long-press anywhere on the right side, which helps players with smaller screens. Second, the inventory and Codes panel icons can be hidden through the settings menu, which reduces visual clutter during the chase phase. Third, a high-contrast mode toggles the sprint button outline for players who need a clearer target during fast sprints. These flags are community-observed and may be removed or renamed during pre-alpha, so verify the exact wording in the settings menu before relying on any specific toggle.

FAQ

What key sprints in MM2 of The Locust?

E sprints on PC. Hold E to run, release to recover through the sprint cooldown. On mobile, the dedicated sprint button in the lower-right corner performs the same action.

What key interacts with Keys and the dropped gun?

E also handles interact on PC. Stand next to a Key or the dropped gun and press E to pick it up. On mobile, tap the middle button on the lower-right cluster.

Can I rebind E to a different key?

The default binding is E as of 2026-09-04, and the in-game settings menu exposes a remap slot for sprint. Bindings are subject to rebind during pre-alpha, so a future patch could split sprint and interact onto different keys.

Where is the inventory button on mobile?

The inventory icon sits in the top-left corner of the touch layout. It opens the cosmetic morph panel, equivalent to pressing I on PC.

Does the dropped gun fire on a different key than interact?

Yes, the dropped gun fires on left mouse click on PC and on the bottom-right button on mobile. Interact does not fire the gun; it only picks up items.

Are the controls the same on every device?

The default bindings are the same across PC and mobile on 2026-09-04, but the touch layout includes extra accessibility flags that PC players do not have. Always check the in-game settings menu before relying on a specific binding, because pre-alpha patches can remap anything without warning.