How to play Locust MM2 of The Locust depends on morph timing, line-of-sight control, and sprint cooldown. Morph after the timer reveal, break line of sight at doorways to bait chases, and block narrow corridors to slow survivors. These tips are observed 2026-09-04 pre-alpha and may shift with each patch. There is exactly one Locust role slot per round, so the role is both rare and pressure-heavy.
How to play Locust MM2 of The Locust: role basics
The Locust is the single hunter in a Survival / 1 vs All match of MM2 of The Locust. The role draws one player per round, gives that player the Locust silhouette in the side panel, and asks them to eliminate every Innocent plus the Sheriff before the round timer expires. There is no second Locust slot in the pre-alpha build, so the role is both rare and pressure-heavy. The Locust's economy is unique within the match: the win condition is to eliminate every other player before the timer ends; the default weapon is a melee or short-range lunge (ranged weapons are not equipped by default); the mobility tool is sprint on a short cooldown, identical binding to the survivors' sprint; and the special ability is a morph that activates at the role-reveal moment, used to relocate mid-round.
Morph timing and the role reveal
The Locust does not spawn already morphed. The morph is a brief transformation that happens at the role-reveal moment after the lobby countdown. Used correctly, the morph is the Locust's biggest repositioning tool; used early, it telegraphs the chase and burns the Locust's only safe-window ability. Morph after the lobby timer ends, not during the countdown. The reveal audio sting is the cue; once it plays, the morph can be triggered from any tile on the map. Pre-alpha bugs occasionally delay the morph by a fraction of a second, but the trigger is consistent enough to plan around. The first three seconds after the morph are the Locust's safest window. Survivors are still orienting, the Sheriff is still reaching the dropped gun, and the map is still loading its patrol paths. Spend those three seconds closing the distance to the nearest silhouette, not chasing the loudest noise.
Line-of-sight tactics in MM2 of The Locust
The Locust's damage profile rewards close-range contact. That makes line-of-sight management the single biggest determinant of whether a chase ends in a kill or a wasted sprint. The tactics below are observed as of 2026-09-04 pre-alpha and may shift with each patch. Corner reads and pre-aim: survivors in MM2 of The Locust break line of sight at corners, lockers, and rooftop cubes. The Locust should pre-aim each of those archetypes rather than chasing through open ground. Pre-aiming means the Locust's lunge connects on the first frame of contact, which prevents the survivor from re-entering a hide spot during the recovery animation. Blocking doorways is the cheapest crowd-control tool in the Locust kit. Stand in the doorway frame so the silhouette fills the gap; survivors either retreat or take a hit trying to cross. Pair the doorway block with a sprint commit if the survivor is committed to the escape, because the sprint lunge travels through the doorway frame on the same frame the survivor enters.
Sprint cooldown management as of 2026-09-04 pre-alpha
Sprint on the Locust shares the survivors' cooldown, so the discipline is identical: do not sprint unless you have a confirmed target, a confirmed escape, or a confirmed reset. Pre-alpha builds occasionally show drift in the cooldown value, but the cooldown itself is always present. When to sprint: when closing the last tile between the Locust and a confirmed survivor silhouette, and when resetting to a fresh patrol path after a chase has been broken. When to walk: when the Locust has just morphed and the survivors are still scattered, and when the Sheriff has already grabbed the dropped gun because the shot is the single biggest threat to the round. Cooldown traps that get Locusts caught: sprinting on spawn wastes the cooldown before any survivor silhouette is even visible; sprinting through an open courtyard is the most common way to commit to a chase that ends in a wall; and sprinting without a target is the loudest signal a Locust can send because survivors route around a sprinting Locust even when they cannot see it.
FAQ
Can the Locust pick up the dropped gun in MM2 of The Locust?
The dropped gun is tied to the Sheriff by design; the Locust cannot use the gun to end the round as of 2026-09-04 pre-alpha. Even if the Locust reaches the tile, the gun does not register a hit against other players.
When is the best time to morph as the Locust?
Morph after the lobby timer ends and the role-reveal audio sting plays. Morphing earlier telegraphs the chase; morphing later leaves the Locust committed to a spawn tile that survivors have already routed around. The 2026-09-04 build rewards the morph within the first three seconds after the reveal.
What happens if the Locust disconnects mid-round?
If the Locust disconnects, the server restarts the round with a fresh role assignment. Surviving Innocents and the Sheriff return to the lobby and the match queue resumes. Mid-round Locust replacement is not announced as of 2026-09-04.
Do Locust stats change between patches?
Yes. The pre-alpha build is updated regularly, and sprint cooldown values, lunge ranges, and morph durations have shifted in earlier patches. The 2026-09-04 observations reflect the most recent patch only.