MM2 of The Locust is a Survival / 1 vs All Roblox experience by THE STALKERS OG. Join a server from the official Roblox game page (Universe ID 10576739951, Root Place 113385977463481), wait in the lobby for role assignment, then play through the six round phases: lobby, drop, key collection, Locust reveal, gun grab, and escape. Innocents and the Sheriff win by surviving or by neutralizing the Locust with the dropped gun; the Locust wins by eliminating everyone else. Round structure and the three-role set are sourced to the official Roblox game page as of 2026-09-04.
Joining your first MM2 of The Locust server
Always start from the official Roblox game page rather than a third-party link so the Universe ID matches and you avoid impersonator copies. Open https://www.roblox.com/games/113385977463481 in a desktop or mobile Roblox client, confirm the Universe reads as ID 10576739951 and the creator handle reads THE STALKERS OG, then tap the green Play button and pick any server from the list. Server populations are usually 8 to 16 players during off-peak hours and fill faster on weekends. Once the client finishes loading, you will sit in a pre-round lobby with the rest of the server; role assignments appear on the side of the screen once the countdown starts. If the Play button is greyed out, the Roblox client may be outdated; restart the client or update Roblox from the platform store before retrying. Because MM2 of The Locust is pre-alpha as of 2026-09-04, brief queue times and occasional server restarts are normal. The match does not need any special launch arguments, but a small set of client defaults keeps the controls consistent: graphics at medium or lower (the pre-alpha build stutters on Ultra in dense map sections), audio enabled (round-phase cues are audio-driven when the Locust reveals), and microphone optional (the round loop is text-and-keyboard only).
Reading the MM2 of The Locust lobby UI
The pre-round lobby is the single best place to read the round's structure before anything can chase you. The UI is divided into three regions. The top banner shows the current map name, the round counter for the server session, and the pre-alpha build version — patch versions matter because role behavior can shift between builds. The side panel lists every player in the server with their assigned role icon: Locust is usually a single horned silhouette, Sheriff is a star or badge, and Innocent is the default outline. The bottom prompt flashes the role-specific reminder (for example, "Collect keys" for Innocents or "Stay hidden until the timer ends" for the Sheriff). Reading the side panel before the countdown finishes is the easiest way to plan a first round. If two players in the lobby share the Sheriff icon, that is a known pre-alpha bug worth reporting on the creator Discord rather than a real second Sheriff slot. If the side panel reads only Innocents and one Locust, the Sheriff is hidden behind the role-reveal animation and will appear when the round drops.
The six phases of an MM2 of The Locust round (treat as a checklist)
Lobby and countdown
The countdown lasts roughly fifteen seconds. Use this window to identify the Sheriff's spawn tile (usually near the dropped-gun spawn) and to remember where the Locust icon is in the side panel so you can track the direction they run when the timer ends.
Drop and key collection
When the timer ends, the camera lifts and every player respawns at a different tile on the map. Innocents should immediately move toward the nearest key spawn; collecting all 30 keys is a soft objective but the primary goal is still survival. Sprint (E on PC) is available from the moment you spawn but has a short cooldown, so resist the temptation to sprint the entire map.
Locust reveal and gun grab
A short horn or audio sting signals that the Locust is now free to move. The dropped gun spawns at a fixed location tied to the map; the Sheriff usually has a head start because they spawn nearest to it. Innocents who reach the gun first can pick it up, but only the Sheriff's shot reliably ends the round — an Innocent with the gun can fire but the damage profile is lower.
Escape phase
Survivors either reach an exit zone, neutralize the Locust with the dropped gun, or simply survive until the timer ends. The escape phase ends the round regardless of which side wins.
Winning conditions in MM2 of The Locust
The win condition depends on which role you drew in the lobby. The Locust wins by eliminating every Innocent and the Sheriff before the round timer expires. The Sheriff wins by shooting the Locust once with the dropped gun — a missed shot is usually fatal because the Locust closes the distance in seconds. Innocents win by surviving until the round timer ends, by escaping through a map exit zone, or by witnessing the Sheriff kill the Locust. If you are uncertain which side you are on, check the side panel icon during the countdown; role color coding is the simplest way to confirm.
Common first-session mistakes to avoid
A handful of small mistakes ruin most first sessions, and none of them are bugs — they are predictable patterns the community has already documented. Sprinting on spawn burns the sprint cooldown before the Locust reveal and leaves you slower than everyone else. Following the Sheriff telegraphs the gun spawn to the Locust and turns two players into one kill. Chasing the gun as an Innocent leaves the key spawns uncontested and removes a runner from the survival path. Ignoring the lobby side panel costs you the information needed to pick a spawn direction. Confusing this title with Nikilis's Murder Mystery 2 sends new players to the wrong codes page, wrong wiki, and wrong economy — the [MM2 of The Locust vs Murder Mystery 2 comparison](/vs-murder-mystery-2) page resolves the confusion.
FAQ
Do I need to favorite MM2 of The Locust before I can join a server?
No. Favoriting the Universe on the Roblox game page is optional but useful because it surfaces update notifications in your Roblox activity feed. Server access does not depend on the favorite.
Can I practice the Locust role in MM2 of The Locust before playing one live?
Not in an official practice mode as of 2026-09-04. The closest substitute is reading the how to play Locust in MM2 of The Locust guide and reviewing the role definitions on the roles page before joining a real server.
How long is one round of MM2 of The Locust?
The exact timer varies by map and patch, but a typical round lasts between four and seven minutes from lobby close to escape phase. Round length is not announced as a fixed value as of 2026-09-04.
Where do I find the dropped gun in MM2 of The Locust?
The gun spawns at a fixed tile tied to the current map. The exact tile name is not announced for every map, but the Sheriff's spawn point is usually adjacent to the gun spawn. The MM2 of The Locust maps reference page lists the confirmed tiles as of 2026-09-04.